In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
This live training session explores how to use Unity 5’s mixer features to mix ambience, sound effects and apply audio effects like reverb and echo using send and receive effects. You can find the ...
My blog as a beginner in sound design for video games. In this article i talk briefly about how Fmod has helped make sounds more authentic, and showcasing a few short videos of how i created some ...