Hello everyone, my name is Dmitrii Ivashchenko, and I'm a Software Engineer at MY.GAMES. In this article, we'll talk about developing a user interface in Unity based on states and markup of elements.
We’re happy to announce that we’ve launched a new technical e-book, Create modular game architecture in Unity with ScriptableObjects, which provides best practices from professional developers for ...
In this tutorial repository and accompanying video series, you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: If you're following along with ...
A complete guide to implementing Unity In-App Purchases (IAP) for Android and iOS using Unity Gaming Services. Includes setup, product configuration, testing, best practices, and troubleshooting.
Our Unity Studio Production team knows the source code inside out and supports a plethora of Unity customers so they can get the most out of the engine. In their work, they dive deep into creator ...
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
In mobile games, especially F2P, there’s no escape from developing a metagame, many times more technically complex than the core loop itself. This means one thing: UI work. Lots of it. A lot of ...
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